Starting with a pre-made Monster Truck model, learn how to create a vehicle rig in Blender. No modeling involved, just 100% vehicle rigging and animation skills.
In the second part of the course, we will animate the truck, make it loop around and do a jump with freehand animation.
The best part: this course will give you the skills for *any* vehicle rigging and animation project in the future.
We will take it slow, starting with a ‘Rigging Refresher’ to make sure you’re up to speed – pun intended.
I’ll give you essential rigging tips and workflow guidance so you don’t get lost in the process later on.
New to rigging? Check out our Rigging Fundamentals Course, perfect for beginners.
I’ve prepared a few snippets for you. These short, hands-on exercises will buff up your rigging skills before we get started on the truck.
You’ll learn how to create perpetual motion in multiple different ways.
I will also show you how to use drivers and Python expressions to make a wheel that follows a path and conforms to the ground perfectly.
You don’t need any coding experience for this chapter. We’ll take it slow – you got this!
The spring of our Monster Truck is a crucial part, because it will serve as our suspension later.
In this chapter of the course, you will learn the rigging techniques for creating a fully functional advanced spring.
The real fun starts now! We’ve laid down the groundwork, now we get to the meat and potatoes.
In this extensive chapter, we will rig the truck’s body, struts and wheels, as well as the suspension (here is where our spring comes in).
We will also cover these steps:
We will add the UI script and tidy up and lose ends before moving to the final chapter…
Our Truck is fully rigged and ready to move.
First, we will make our Monster Truck follow a path and loop around the track.
But we don’t stop there…
In an epic feat of ‘freehand animation’ we will animate the Monster Truck over one of the jumps.
While this is the high point of the course (literally) you don’t have to stop there: the Truck is fully functional and ready to be taken on lots more adventures!
Wayne Dixon is an Australian animator with nearly two decades of experience in the creative industry. He was mentored by some of the best artists at Dreamworks and Sony and now operates his own studio in addition to teaching animation at CG Cookie.
Wayne is an accomplished stand-up comedian and his signature lighthearted approach translates even to the most technical aspects of his Blender courses.
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